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Artists

IMMENSIVA artist community includes promising emerging artists and some well known artists working in VR, AI and other new technologies, they were participating in IMMENSIVA Residences or shows.

Cenk Güzelis

Cenk Güzelis

VR/AI Residence 2020

Cenk Güzelis is a Vienna based digital artist, filmmaker and master graduate in Art and Architecture from the Academy of Fine Arts in Vienna. Currently he is a PhD Candidate and a Faculty Member of the Institute for Experimental Architecture ./studio3, University of Innsbruck, where he is developing his research on interactive virtual environments with neuro-optical machine visions to help people dealing with Post Traumatic Stress Disorder disorder specifically with derealization and depersonalization disorder. His Installation, Emilia, The Trauma Machine uses apparatuses of capture and media, specifically motion tracking suits, EEG devices and Head mounted Displays and focuses on the approach of transfer of experience from the virtual bodies to the biological bodies.  By interlinking sensorimotor and perceptual modes of cognition with the digital spatiotemporal actualities, his project aims to negotiate the symptoms of post traumatic disorder in enactive virtual environments that is designed to rewire the conflicting regions of the brain caused by the trauma.  By observing how traumatized people interact with their virtual selves in the virtual environments of trauma, he observes the influences of technology in reshaping personal identity. He worked in Computer Aided Manufacturing at the Platform for Analog and Digital Production, Institute for Art and Architecture, Academy of Fine Arts Vienna and led various LIDAR and Animation Workshops in Denmark and in Austria. In 2016, in the team of Innsbruck based Architecture Practice LAAC, he worked on the Architectural Film Project, “Coexistence” for the Montenegro Pavilion at the 15th Venice Architecture Biennale. His short films were screened and awarded at festivals in Europe and in the USA. In 2017, his short The Aleph received the Best Short Animation FX award at the 45th Boston Sci-Fi Film Festival.

Mohsen Hazrati

Mohsen Hazrati

VR/AI Residence 2020

Mohsen Hazrati was born in 1987 in Shiraz, Iran. I graduated with a BA in graphic design from Shiraz Art Institute of Higher Education in 2012, minoring in new media and digital art, where he was also acted as a teachers’ assistant. His works focus on digital culture, new-aesthetic and the integration of these two issues into the Shirazi culture and its mystical literature, and have been exhibited in Transfer and Babycastles Gallery – New York, Matchbox Gallery – Texas, V-Gallery Tehran, etc. . Since 2013, in collaboration with Milad Forouzande, he has been the co-founder and
curator of “Dar-AlHokoomeh Project”; a new media art project and activity based in Shiraz, Iran. And has been the co-curator of “Dar Al Wrong”, The first Iranian pavilion and embassy of the wrong biennale inside Iran, Patch Room, new media art section of Teer art, the first Iranian Art fair and etc. In 2016, Mohsen began lecturing as an assistant professor in his alma mater, teaching Digital Aesthetics and VFX courses. In 2017, Mohsen was invited as one of the guest speakers on the “Mollasadra St” episode of TEDx video series. One of his current research topics is FALProject, which is about an old Iranian bibliomancy tradition with Hafiz poems and its combination with digital technology and artificial intelligence. This project has been selected for a presentation in IAM
WEEKEND 19 Barcelona and the first version of this project, which is an AR
bibliomancy book has been exhibited in OMO artspace berlin and Limited Access Festival Tehran.

http://www.mohsenhazrati.com/

http://www.dahproject.com/

Bettina Katja Lange

Bettina Katja Lange

VR/AI Residence 2020

Bettina Katja Lange, is a german stage designer and video artist. Her art work ranges from film, theatre performances to installations, with a focus on exploring the documentary power in unconventional theatre and digital media.

She cooperated with many illustrious film- and theatre makers in Germany, Switzerland, Canada and the US, worked at renowned theatres such as the Munich Kammerspiele, the Hebbel am Ufer (HAU) Berlin, the Thalia Theater Hamburg, at the Theater der Welt Festival Mannheim, the Ruhrtriennale 2019, the Opera Zurich, the Wooster Group and the Performance Space Theater 122 in New York.
In her current research, supported by the Goethe Institute Beijing and I-Project-Space in China, she examines, to what extent ordinary objects and the surrounding private space influence memories behave, social identity and the autobiographical representative power of its owner.
Kris Pilcher

Kris Pilcher

VR/AI Residence 2020

I am an award winning mixed reality artist who brings dreams to life through
installations and digital technology. I create hyper narrative
projects that destroy the boundaries of reality.
My work is informed by the great digital divide. I am interested in emerging forms of altered reality
thanks to our rapidly advancing technology and how these new
realities affect our cognition and interaction with the normality of physical existence.
I believe that mankind is on a precipice of
technological evolution and I find it interesting to be able to experience and
explore this transition.
My work has been seen throughout the world
and in Corporate Sectors.

Chiara Passa

Chiara Passa

VR/AI Residence 2020

Chiara Passa, visual artist (Rome, 30 April 1973) working in media art since 1997. I am graduated from the Fine Arts Academy of Rome; Master in audio-visual media at the Faculty of Modern Literature. Lived around for several years. Now I am living and working in Rome. My artistic research analyses differences in virtual spaces through a variety of techniques technologies and devices – often using virtual reality and augmented reality technologies as an artistic medium to explore architecture as interface. I use VR and AR to comprise their intrinsic language and so on for shaking-up and challenging the static notion of architecture, by exploring the liminal duality between tangible and virtual place, achieving in art a strange oscillation between spaces. Yet, I work with animations, net-artworks, interactive and site-specific video-installations and AR / VR video-sculptures, sometimes made of carrara marble, fresco technique, plexiglass, or 3D printing parts. Yet,  I use VR medium in order to create site-specific video installations using a wide range of google cardboard. Typically, the Google cardboards are installed all over the real space, designing geometric shapes in liminal areas where onlookers can peek/peep thru 3D viewers over the wall, and so immerse themselves into a re-constructed/resized VR space made of wired geometric angles and futuristic views, sometimes semi-open or semi-closed at 180°, 220° or 360°, so highlighting the paradox of the modern space-time condition, which nowadays is even more diluted in between physical and liquid space. My work have been presented internationally in festivals, conferences and institutions, including: 2019 – Object Oriented Space. Solo showat Museum MLAC Rome. Curated by Elena Giulia Rossi.  “Virtual Natives – Sculpture”, Roehrs & Boetsch gallery, Zurich (2019); “Oslo Night show” HEK Museum Basel (2018); “In Sonic”, immersive art show, ZKM |Centre for Art and Media Museum, Karlsrhue (2017); “From live architecture: Dimensioning”, solo show at Furtherfield gallery, London (2016); “Off Biennale Cairo” (2015-2016); “ISEA Disruption”, Conference and exhibition at Vancouver Art Gallery. (2015); “Morphos”, Vortex Dome – immersion media, Los Angeles (2014); Media Art Histories IV – RENEW conference, Riga. (2013). ; FILE | Electronic Language International Festival, São Paulo. (2011); Electrofringe – festival of new media art, Newcastle, Australia. (2008); BizArtCenter, Shangai (2005);

Joan Soler-Adillon

Joan Soler-Adillon

VR/AI Residence 2020

Joan Soler-Adillon is an artist and associate professor at Universitat Oberta de Catalunya (UOC), in Barcelona. His research and practice revolve around digital interactive media and its manifestation in digital art –particularly interactive installation, interactive storytelling and documentary, and virtual reality. From a full-body interactive game run on an inflatable slide, to a VR-based experimental documentary, he has participated in a myriad of projects with a focus on both behaviour design and interactivity, and on fostering the audience collaboration and participation. 

Uwe Brunner

Uwe Brunner

VR/AI Residence 2020

Uwe Brunner is an architect, visual artist, and researcher. He studied at the Technical University in Vienna, the School of Arts in Amsterdam and receivedhis Master’s Degree from the Academy of Fine Arts in Vienna. His work has been exhibited and screened in multiple locations including MAK Museum for Applied Arts Vienna, SCI-Arc Los Angeles, Animation Nights New York, etc. In 2017 I received the TISCH-Scholarship from the Federal Chancellery of Austria for his Master Project „A Virtual Cultivation“. Between 2017-2018 he was working with Mark Foster Gage, New York. Since 2019 he is a Faculty Member and PhD Candidate at the ./studio3, Institute of Experimental Architecture at the University of Innsbruck. He is currently researching in the field of extended reality (XR) environments and digital counter-aesthetics. His particular interest lies in the potential of the Essayistic within the architectural creation of space, and he seeks to uncover new forms of spatial communication by suspending the dualistic regime entrenched between the visible and invisible, the material and immaterial, the objective and subjective.

Juan Le Parc

Juan Le Parc

VR Exhibition 2019
In Meat Temple, the visitors explore an ancient temple composed of meats (chorizo, ham, mortadella or salami). Cows and pigs, both symptomatic and symbolic animals, represent religious as well as moral food taboo. Le Parc creates the theatrical animal tragedy that confronts the user with the duality of mass consumption and animal adoration. The animals are staged in a slow, macabre and mechanical choreography on the verge of agony and cannibal carnage. The scream-like church bells chime in unison with the automatic reverberations of the slaughterhouses, announcing the start of the production aka the industrial suffering chain. In the second part, human animals appear. All of them suffer from malnutrition, and their bodies revolt against this injustice, eager to fight the wars of hunger and satiety.
Jakob Kudsk Steensen

Jakob Kudsk Steensen

VR Exhibition 2019
He is is a Danish artist and art director based in New York City. He is concerned with how imagination, technology and ecology intertwine. In a practice that emphasizes field work and collaboration, Kudsk Steensen develops VR and video installations that invite viewers into new ecological realities. He collaborates with NGOs, researchers, residencies, and artists across disciplines, and ventures on intense excursions where he collects organic material to convert into digital worlds through a variety of digital processes.Inspired by ecology-oriented science fiction and conversations with biologists and ethnographers, his projects are ultimately virtual simulations inhabited by mythical beings existing in radical ecological scenarios.
Shivani Hassard

Shivani Hassard

VR/AI Residence 2020

Shivani Hassard is a director & DOP for film and a PhD student at Queen Mary University of London. Her research explores agency, effort and the sense of embodiment in virtual reality. She directed and shot a VR narrative, Sundowning, which was shortlisted for Sheffield Docfest 2017. Her film work has been shown at the London Film Festival, Dazed Digital, gal-dem and BFI Flare.

Lauren Moffatt

Lauren Moffatt

VR/AI Residence 2020

Lauren Moffatt is an Australian artist working between painting, performance and immersive technologies. Her works, often presented in multiple forms, explore the paradoxical subjectivity of connected bodies and the friction at the frontiers between virtual and physical worlds. Her works usually take the form of speculative fictions and environments, conceived using a mixture of obsolete and pioneering technologies, and which often occupy both physical and virtual space. Lauren builds detailed, complex and paradoxical universes, often occupied by misfits and recluses and populated by strange devices and artefacts. Lauren completed her studies at the College of Fine Arts (AU), Université Paris VIII (FR), and at Le Fresnoy Studio National des Arts Contemporains. She lives and works between Valencia and Berlin.  Her works have been screened and exhibited most recently at Hartware MedienkunstVerein (DE) Palais de Tokyo (FR), Villa Medici (IT), UNSW Galleries (AU), Daegu Art Museum (KOR), Museum Dr. Guislain (BE), SAVVY Contemporary (DE), FACT Liverpool (UK) The Sundance Film Festival (US) and at the ZKM (DE), at Q21 Freiraum (AT) and at La Gaïté Lyrique (FR).

Josecarlos Florez

Josecarlos Florez

VR/AI Residence 2020

Josecarlos Florez is a Peruvian new-media artist and independent researcher who lives and works in Barcelona. His research area is focused on the fusion of art and open-source technology. He works on projects that involve sound robotics, light, generative visuals, data visualization, digital fabrication, IoT (internet of things), VR (virtual reality), AR (augmented reality). His works have been exhibited in different art centers, as well as recognized galleries around the world such as: Fundación Telefónica Space (Lima-Peru), Media Lab Prado (Madrid, Spain), CCCB (Barcelona, ​​Spain), Sant Augusti Convent ( Barcelona, ​​Spain), Arts Santa Monica (Barcelona, ​​Spain), Swab Art Faire (Barcelona, ​​Spain) and at technology festivals such as the Re: New Festival (Pittsburg-USA), Maker Faire (Barcelona, ​​Spain) and Sonar + D (Barcelona, ​​Spain).

Portfolio: www.josecarlosflorez.com/

Clarice Hilton

Clarice Hilton

VR/AI Residence 2020

Clarice Hilton is a creative technologist working in immersive interactive experiences and a lecturer in Unity and Interactive Content at UCL. She is interested in how participatory interaction can create embodied responses and how technology mediates, influences and shapes our perception. Clarice do shown work globally alongside creative collective Anagram at Tribeca, Sandbox Immersive Festival, Venice Film Festival and IDFA DocLab.

Lara Torrence

Lara Torrence

VR Exhibition 2019
She is British born artist and Bright New Things Times Square New York Finalist, Lara Torrance, studies Graphic Design at the prestigious Rhode Island School of Design. Lara developed an appreciation for fine art at a very young age and secured her first design internship at fifteen years of age. There was no turning back as Lara’s passion quickly grew from analog to
digital forms. She started with designing books, evolved to website design and is currently exploring augmented and virtual reality. Lara’s use of technology in design fuels her passion forthe ever evolving future, where she hopes to start a VR-focused company.
Bianca Kennedy

Bianca Kennedy

VR Exhibition 2019
I am animals. I eat animals. This duality exists in Bianca Kennedy & The Swan Collective’s virtual reality experience, which deals with the future of the human food supply. In a few decades, natural disasters and scarcity of resources will force our society to eat insects. High-quality proteins and unsaturated fatty acids are ideal nourishment. Special molecular compounds within deliver new antibiotics. Using virtual reality glasses, the observer slips into the minds of the animals and experiences the promise of salvation from the other side: gaping human mouths and overcrowded bug farms. In turn the insects advocate for the human consumption of protein-rich whales. Why should an individual whale be more valuable than a billion friendly beetles? The artists combine sensitive portrayals of insects with bittersweet visions of the future.
Anja Calas

Anja Calas

Quintessence Dome Lab Residence 2020

Anja Calas (a.k.a. Ana Caldas, 1982 PT) is a multidisciplinary artist exploring the intersectionality between humans and nonhumans, the limits of desire, tension and evolution.

From an educational background of ballet, contemporary dance, theatre, film, street performance, music composition, and digital arts, her creations summarises a plural manifestation of her artistic life, enabling her to work with predominant directors such as Tino Seghal, Roberto Merino, Pedro Rodrigues, Edgar Pêra, among others; as well as developing her own artwork.

Currently in Barcelona, Anja has started a performance group called Suntrum that explores post-apocalyptic and dystopian subjectivities; and also a duo called Corpo Liquido embodying the invisible through the extension of the body: touring “The X Never Marks the Spot”.

At the moment Anja is exploring a Plant vs Nature revolving immersive interaction, aimed to reflect our new awareness on the importance of its integration on collective living and on the creation of new kins (Haraway)

Martin Romeo

Martin Romeo

Quintessence Dome Lab Residence 2020

Martin Romeo is an Italian-Argentinian visual artist and interaction designer; his research is focused on data representation in forms and interactions that range from multimedia installations to performing arts.

He exposed his works in important international contexts. He teaches new paths of creative communication related to experimental technology in different Universities. He is Director of the Master in Visuals Arts for the 

Digital Age at IED University in Milan and Director of the Bachelor in Media Design at IED University in Venice. He is also Lecturer at NABA University in Milan and Professor at Academy of Fine Arts in Palermo, as well as a member of the Leonardo Group of Science Gallery Venice.

He has represented the Veneto Region at Italian Pavilion for Expo 2017 in Astana (Kazakhstan) and he has curated the multimedial project at the Venice Pavilion for La Biennale di Venezia 2018.

www.martinromeo.com

Moon Ribas

Moon Ribas

Quintessence Dome Lab Residence 2020

(Mataró, 1985) Moon Ribas is a cyborg artist best known for developing the Seismic Sense, an online seismic sensor implanted in her feet that allows her to perceive earthquakes taking place anywhere in the planet through vibrations in real time. In order to share her experience, she then translates her seismic sense on stage. Ribas transposes the earthquakes into either sound, in her piece Seismic Percussion; or dance, in Waiting For Earthquakes. In these performances the Earth is the composer and the choreographer; and Ribas, the interpreter.  In 2010 she co-founded the Cyborg Foundation, an international organisation that aims to help people become cyborgs, defend cyborg rights and promote cyborg art.

Cenk Güzelis

Cenk Güzelis

Quintessence Dome Lab Residence 2020

Cenk Güzelis is a Innsbruck based architect and a new media artist, graduated from the Academy of Fine Arts in Vienna. Currently he is a PhD Student and University Assistant at the Institute for Experimental Architecture ./studio3 in
developing his research on interactive virtual environments with neuro-optical
visions to help people dealing with Post Traumatic Stress Disorder disorder
with derealization and depersonalization disorder. His Installation, Emilia, The
Machine uses apparatuses of capture and media, specifically motion tracking
devices and Head mounted Displays and focuses on the approach of transfer of
experience from the virtual bodies to the biological bodies.

By interlinking sensorimotor and perceptual modes of cognition with the digital
spatiotemporal actualities, his project aims to negotiate the symptoms of post
disorder in enactive virtual environments that is designed to rewire the
of the brain caused by the trauma. By observing how traumatized people interact
their virtual selves in the virtual environments of trauma, his research observes
influences of technology in reshaping personal identity.

He worked in Computer Aided Manufacturing at the Platform for Analog and
Production, Institute for Art and Architecture, Academy of Fine Arts Vienna and
various LIDAR and Animation Workshops in Denmark and in Austria. In 2016,
team of Innsbruck based Architecture Practice LAAC, he worked on the
Film Project, “Coexistence” for the Montenegro Pavilion at the 15th Venice
Biennale. His short films were screened and awarded at festivals in Europe and in
USA. In 2017, his short The Aleph received the Best Short Animation FX award
45th Boston Sci-Fi Film Festival.

Felix Schoeller

Felix Schoeller

Quintessence Dome Lab Residence 2020

Felix Schoeller is a creative technologist who operates at the frontiers of storytelling, engineering, and cognitive neuroscience. Initially trained as a filmmaker, he graduated from the University of Copenhagen in Denmark and worked in the film industry for leading production companies such as Partizan Midi-Minuit. Currently a research affiliate at MIT Media Lab (Fluid Interfaces Group), his work concerns the role of bodily signals in the emergence of conscious feelings and their augmentation through wearable technologies. Felix holds a Ph.​D. in cognitive science from the School for Advanced Studies in the Social Sciences (EHESS) and was the first Research Fellow at the Centre for Research and Interdisciplinarity in Paris, France.

Raisa Pimentel

Raisa Pimentel

Quintessence Dome Lab Residence 2020

Mexican audiovisual designer and artist. In 2015 she was a Scholar at the International Music and New Technologies Festival  Visiones Sonoras organized by CMMAS, Morelia, Mexico. In 2016 she participated in the 2nd Experimental Video Residence, VÓRTICE, Valparaíso, Chile. In 2019 with her video dance Andar she was part of the official selection of Dulcísimo Ovario Festival de Cine y Video Feminino de Pachuca, México. In the recent edition of Mutek [ES] he participated collectively with the work Physis and has just finished the Master in Audiovisual Innovation and Interactive Environments at BAU, University Design Center in Barcelona, Spain.

Her work appeals to the emotional and sensory experience through experimentation with moving images, installation, technology and dance.

Agustina Palazzo

Agustina Palazzo

Quintessence Dome Lab Residence 2020

Agustina Palazzo ( Córdoba, Argentina, 1992) is a multidisciplinary artist &
cultural manager.
Graduated as an Audiovisual Comunicator in Argentina she obtains specialization in Interaction Design and new media from Master in Advanced Interaction, at IAAC, Barcelona.

Her work is focused in cyberculture and social communication. Between a critical and poetic vision she is interested in human behaviors, their desires and misunderstandings affected by technology.

Till 2017 Agustina lived in Argentina where she co-founded and leaded “220 CC” a contemporary art centre, and “Radio APOLO” a radioart FM station. Since 2018 based in Spain, she participates in diferent art residences and projects. Her works and collaborations have been presented at different festivals and art galleries in Europe and Latin America. enlighting Sonar + D, LLUM Barcelona, Teorema, Fundación Miró, Reshape and Tsonami, are sonoro.
Actually she is an artist in residence at “Piramidón, centre de rate contemporani” and works at Haimney Gallery. One of her current Projects is RADIORATOR, in collaboration with the designers Betiana Pavón y Mateus Sartori. Radiorator is a sound experimentation performance, that results from capturing radio frequencies through a digitally designed and manufactured technology helmet. The wearable, works as a portable device that allows to listen to the broad spectrum of radio frequencies. Equipped with an antenna, receives the frequencies around it, allowing to interact with the environment. Using the sound interpretation of radio frequencies, Agustina performs an experimental audiovisual live set.

The Project has been presented in different venues in Europe and Latin
America and has been awarded with the 3rd Prize in RESHAPE 2019 in the
SMART PRODUCT Category Competition in Barcelona, Spain.

Anna Pompermaier

Anna Pompermaier

Quintessence Dome Lab Residence 2020

Anna Pompermaier (Italy, 1991) is an architect, digital artist, and engineer. She is currently based in Innsbruck where she studied architecture and civil engineering and is working as an architect on interactive and performative XR Experiences. She believes in an architecture that is against the binary logic that governs basic oppositions such as subject and object, human and non-human, interior and exterior, building and landscape, physical and

condition that forces people into a new reading and experience of space. Her research tries to explore the synthetic corporeality of the contemporary self and its new constructions of consciousness within the technological colonization of the body. Her work is implementing different narrative media as well as XR performative installations to explore how our culture of global interconnectivity is creating new technological beliefs and communication strategies, thereby uninterruptedly expanding and challenging our sense of reality and leading to the hallucination of new soft(ware)-mythologies. She is trying to apply the physical specificity of the body’s experience to the design of ‘more fluid’ human-computer interaction environments to discover new sensorimotor capacities of navigating space. Her collaborations and works have been presented at different festivals like VRHAM! – Virtual Reality & Arts Festival Hamburg and ADAF Athens Digital Arts Festival.

Eloy Roldan

Eloy Roldan

Quintessence Dome Lab Residence 2020

I was born in Madrid but I have lived in Barcelona for years. I studied the degree in Cinematography at the School of Cinema and Audiovisuals of Catalonia (ESCAC) and I specialised in digital effects. After two years working in the sector, now I make my way with my own studio doing projects for film, advertising and video clips.

At the same time, I develop my work as a digital artist: still images made in 3D software and conceived under surreal premises and methods.

I address topics such as the procedures of the unconscious, semiotic games or the mechanisms of desire; Now in search of new formats, new forms of expression and of exploring the limits of language.

VPM

VPM

Quintessence Dome Lab Residence 2020

V.P.M is a young audiovisual collective from Barcelona. We specialize in video productions, special effects, motion graphics, 3D animations and digital graphic design.

Today we use our knowledge to develop spectacular video mappings and interactive installations.

In its few years of life, the collective has been a finalist in several international video mapping competitions, FIMG (Girona) Festival Luz y Vanguardias (Salamanca), Art Vision (Moskow), Zsolnay (Hungry), 1 minute projection mapping (Japan), Videomapping festival (Lille), selected for the MIRA festival 2019 residency, among others.

And they have been awarded the first international prize at Odessa Mapping (Ukraine) and ACSEE festival (Datong) and Videomapping festival with the installation “My little rubbish world”.

Ferran Belda

Ferran Belda

Quintessence Dome Lab Residence 2020

Ferran Belda @stupe777 is a new media artist and creative coder from Barcelona focused on the creation of live performances, generative visuals, and art installations which involve advanced technologies and explore developing innovative audiovisual narratives. He is graduated in audiovisual systems engineerin

g in UPF and his creations combine his curiosity about natural phenomenas and the harmony of the nature with his technical background as an important influence.

Lukas Kochendörfer

Lukas Kochendörfer

Quintessence Dome Lab Residence 2020

Lukas Kochendörfer is an architecture student in the masters program at the University of Innsbruck and member of the Innsbruck based architecture collective of Krater Fajan. His master thesis at the Experimental Architecture ./studio3 is bridging a gap between the parallel worlds and paintings created by Hieronymus Bosch then and the digital spaces we can experience today.

Stefan Maier

Stefan Maier

Quintessence Dome Lab Residence 2020

Based in Austria, Stefan Maier graduated in architecture from LFU in Innsbruck, where he is working on diverse projects and exhibitions around

installations to screenings as well as interactive experiences. Through his work he tries to challenge the relation between the physical and the digital and promotes a non-binary understanding of both realms, while questioning the notion of virtuality of both and in between.

Ursula Pfligersdorffer

Ursula Pfligersdorffer

Quintessence Dome Lab Residence 2020

Living in Austria, Ursula Pfligersdorffer is working on her master´s degree in architecture at the Univerity of Innsbruck.Her diverse projects contain several techniques from material sketching and model building up to digital drawings and collages. In her works she questions the relevance of emotional connections and remembrance triggers to arts and architecture. They are shown as important parts in projects and as another layer of thinking of the material space on different topics.