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Artists

IMMENSIVA artist community includes promising emerging artists and some well known artists working in VR, AI and other new technologies, they were participating in IMMENSIVA Residences or shows.

Alicia Renee Ball

Alicia Renee Ball

Residence 2021

Alicia Renee Ball is an interdisciplinary artist and designer creating speculative / experimental work in  mediums ranging from textiles to digital art to spatial-virtual world-building.

Ball is a Savannah College of Art and Design alum with a BFA/MFA in Fashion, MA in Luxury and Fashion Management and is currently studying Heritage Preservation as a MA candidate at Georgia State University.

Anna Bacheva

Anna Bacheva

Residence 2021

Anna Bacheva (1983) is a Bulgarian visual artist who works in various contexts and formats involving new media and hybridity. 

She creates audiovisual narratives, multi-sensory landscapes, and immersive experiences related to technology, design, and art.

christy roberts berkowitz

christy roberts berkowitz

Residence 2021

Artist, educator, agitator, and emotional laborer, christy roberts berkowitz, composes experiences, images, and objects that attempt to reconcile the intersections of revolution and escapism, expectation and failure, subject and object, community and individualism. A third generation Southern Californian, roberts berkowitz has an educational background in Philosophy, Religion, and Studio Art, with an MFA from Claremont Graduate University. 

roberts berkowitz is an adjunct professor at the University of La Verne and has organized in/with/at: Freewaves, KCHUNG, The Los Angeles Dept. of Cultural Affairs, MOCA Los Angeles, The Getty Museum, The Telfair Museum, The Chrysler Museum, REDCAT, The Hammer Museum, The Los Angeles County Museum of Art, The Orange County Museum of Art, The Los Angeles Municipal Art Gallery, American Jewish University, Lambda LitFest, Asylum Arts, The Institute for Jewish Creativity, The Righteous Persons Fund, Human Resources, The Feminist Center for Creative Work, Los Angeles Contemporary Exhibitions, TZ Projects, Greene Exhibitions, among many others. roberts berkowitz has written for Art21 Magazine, Citizens of Culture, Undo Magazine, and was one of LA Weekly’s Best of LA People, 2012.

Corinne Linder

Corinne Linder

Residence 2021

Corinne Linder was 7 years old when she started her circus training on the streets of Finland . She was immediately drawn to this world,  a place where things that seem impossible become possible.

She received her professional education at the Le Lido (today named ESACTO) 2011-2014 (France), and a producer degree from University Jean jaures ( Fance) 2016.  Her interests have brought her to travel the world; connecting and collaborating with people from several art fields, both as an artist on stage as well as a creative concept writer. 

In 2016, due to an accident (a six meter fall), she was forced to rethink her artistic career. Because of the accident, she decided to take some time away from the circus. And to pursue her  other artistic interests off stage; to create concepts that merges the language of circus with technologie and other art forms. 

Today she works full time for her own company named Fheel Concepts (created 2017).

Fheel Concepts was created by Corinne Linder, circus artist and artistic director, in October 2016. With this company she wants to bring different art forms to collaborate while keeping the fundamental principles of contemporary circus. The company’s guideline is to integrate elements of everyday life into the contemporary circus, whether it be new technologies, design or food.

The works of Cie Fheel Concepts explores the boundaries between the real and the imaginary. This through the combination of different artistic languages. Specifically new technology. The company develops a multidisciplinary artform of circus/ theatre. Always in search of new ways of exploring the relationship between participative public- actors.

Dominic Schwab

Dominic Schwab

Residence 2021

Dominic Schwab is a speculative architect and based in Vienna, Austria. He is working, teaching and researching in the dynamic field of architecture, visual culture and immersive media, adressing techno-philosophical questions of our future worlds. Driven by a strong desire for sonic & science-fiction he began his studies at the Vienna University of Technology, where he earned a bachelor’s degree in architecture and concluded them graduating at the Academy of Fine Arts Vienna with a master’s degree in arts & architecture. 

On a professional level he further developed concrete positions on architecture and space in engagements with various renowned architectural offices, such as Atelier Hans Hollein and Wolfgang Tschapeller ZT-GmbH.  His work has been screened, exhibited and awarded at group shows & film festivals across Europe. For his thesis film ‘The Shape of Time’ – towards a crypto-architecture‘ he received the pfann ohmann award 2018 for excellence and innovation in architecture. Currently he holds the position of a PhD Candidate & University Assistant at the Institute for Experimental Architecture ./studio3 at the University of Innsbruck.

Helvijs Savickis

Helvijs Savickis

Residence 2021

Helvijs Savickis was born in Riga, Latvia right after the collapse of the Soviet Union.

Dealing with uncomfortable scenarios that are transformed into Digital and analog speculations. Always Searching for Geopolitical catastrophes that have been left outside of humanity’s collective memory.  He has been educated at Vienna Fine Arts Academy and Tokyo Zokei University as well as a Contextual painting class led by Ashley Hans Scheirl. 

Have been twice Exhibited in Venice  Architecture Biennale With projects ”Inner Freedom” 2012 and ”Digital Disobedience”  2018 in cooperation with Francois Roche.  Ars Electronica with project ”Time Capsule” 2015, and other Exhibitions in Berlin, Vienna, and Riga.

Have received the architecture prize of Latvia 2014, MAK-Schindler Stipendium 2019 with an ongoing project  ”Institute for Wheather modification” 

Currently is a Lecturer in ./Studio3 – Institute for Experimental Architecture at the University of Innsbruck,

Mathieu Preux

Mathieu Preux

Residence 2021

Mathieu Preux is a French Sound Designer focused on creating interactive sound with new technologies and the studies of natural patterns, his works take the form of art installation which involve living subjects human or not.  Graduated from IRCAM’s master in Sound Design, he comes from a technical background in Cinema, and Marine biology both of which heavily influences his work.

Onur Topal Sumer

Onur Topal Sumer

Residence 2021

Onur Topal Sumer (she/her) is an Atlanta, GA based movement designer, performer, educator, producer, curator, administrator and a curious dreamer…born and raised in Istanbul, Turkey. She has a B.F.A. degree in Dance from Istanbul’s Yildiz Technical University and a M.F.A. in Dance & Digital Technology from University of California, Irvine focusing on motion capture, active space, telematic performance technologies and screen dance.

She has professionally performed over a decade as a dance company member and has been an independent dance&multimedia artist, staged her original dance works, dance films and video installations at many acclaimed festivals, art institutions and events across Europe, USA & Asia. As a teaching artist, Onur has taught ballet, modern&contemporary dance, improvisation and screen dance in Turkey, Germany, Holland, Italy, Romania and USA at university settings, schools, festivals and cultural institutions. Onur has extensive experience and passion for working with dance and technology, organizing and creating events, festivals, panels and leading administrative work. Some of the artistic supports and awards Onur has received are; Idea Capital Grant, Gabriela Tudor Dance Manager Fellowship, Walthall Artist Fellowship, Art On the Beltline and Flux Project Grants. She served as a board member and Performing Arts Committee co-chair of Eyedrum Art & Music Gallery Non-Profit Organization and coordinated DanceATL non-profit service organization where she currently serves at Education & Production Committees. Since 2007 Onur has been the director & curator of Dance Camera Istanbul, International Dance Film & Media Festival. She is currently working on the online Dance Camera PandeMANIA and Dance-Technology-Extended Reality panels. It is dearly important for Onur to support her diverse community of all abilities and identities, defend equal human, animal & environmental rights, keeping her creative urge alive and finding like-minded curious minds of interdisciplinary collaborators around the world.

Rich Johnson

Rich Johnson

Residence 2021

Rich Johnson is a performing artist, creative technologist and social entrepreneur with a degree in music technology from NYU. Rich has worked on and off stage at venues in New York and Los Angeles including Radio City Music Hall, Abrons Arts Center, Harvestworks, National 9/11 Memorial Museum, Walt Disney Concert Hall, and at festivals including BEAT Festival and the NY Fringe Festival among others. He has done sound design for companies including the Atlantic Theater Company, Exquisite Corpse Company, and Blessed Unrest. He was a Create Change Fellow through The Laundromat Project, a selected participant in Carnegie Hall’s Music Educator Workshop, and recently an ACTIVATE Fellow through Arts for LA. Rich co-founded Centrifuge Arts, a multidisciplinary arts company creating work at the intersection of art and science.

Sofia Beatrice Malatesta

Sofia Beatrice Malatesta

Residence 2021

Sofia Beatrice Malatesta is an architect, artist and designer. She defines herself as a multidisciplinary practitioner as she can move from digital, physical, graphic, spatial, visual design, transferring her skills from static to immersive. She sharpened her aesthetic sense while stressing social and ecological considerations throughout the design process, developing an understanding of how to design a space that can work across different modes and deliver to different media.

Her focus is on the relationship between people and spaces analyzing it through arts, design, philosophy, anthropology, psychology, sociology, engineering, technology and health disciplines to translate physical places into sets where the spirit performs and determines individual and community growth.

Zalán Szakács

Zalán Szakács

Residence 2021

Zalán Szakács is a post-digital artist/researcher based in Rotterdam. In his practice, he explores links between historic and contemporary media phenomena, with a focus on media archaeological research translated into the medium of light and atmospheres. He sees his role as a mediator between technology and society, creating perceptual experiences that offer alternative technological narratives. His concepts are executed in various (hybrid) media, ranging from site-specific installations, animations, performances to AR and VR experiences. The common denominator in Szakács’ installation work is the creation of atmospheres that trigger human emotions.

Szakács exhibited and performed at Kunsthaus Graz (Graz), V2_ Lab for the Unstable Media (Rotterdam), Klankvorm (Rotterdam), sound:frame (Vienna), CIVA – new media art festival (online), Demo festival (Amsterdam), and The Warp & It’s Weft in Kunstkapel (Amsterdam).

Alvaro Muñozledo

Alvaro Muñozledo

Residence 2021

Alvaro Muñozledo is a visual artist based in Barcelona since 2010. From 2004 to 2008 he was a general director of Circuito Electrovisiones – an international platform of electronic art where he organized more than 300 events and activities including festivals, conferences, concerts, open calls, and exhibitions.

He has participated in different artistic collectives in venues such as; Carrillo Gil Museum, Ex Teresa Arte Actual Museum, Alameda Art Laboratory, Eco Experimental Museum, CENART Multimedia Center and Spain Cultural Center at Mexico. As well as participating at festivals such as; LPM (Rome / Mexico), SpaceVjMeeting (Poland), VJ fest (Istanbul), Festival Mediarte (Monterrey), Robot Festival (Bologna) Festival Play (Barcelona) and Micro Mutek_ESP (Barcelona).

He attended an international artist residency in The museum of contemporary art “Gas Natural Fenosa” in Coruña. He was a representative of Creative industries of The talents network of Mexican expats. At present he works as a general coordinator at Mapping World-lab

https://mappingworld-lab.com/

Bomani McClendon

Bomani McClendon

Residence 2021

Bomani Oseni McClendon is an engineer, educator, and health worker living in Brooklyn, NY. Bomani builds software to support artists and teaches electronic circuitry and physical computing to undergraduates at Parsons School of Design and through free programs for primary school students. In his creative practice, Bomani studies the ways that health outcomes are influenced by a history of scientific racism, examining his own proximity to techno-solutionist monocultures and the medical industry as a starting point. By exploring the shortcomings of scientific practice, Bomani hopes to highlight the validity of other ways of knowing. He holds a B.S. in Computer Science from Northwestern University, where he focused on Human-Computer Interaction and Learning Sciences.

Bojana Ginn

Bojana Ginn

Residence 2021

Bojana Ginn is an awarded multidisciplinary artist, medical doctor, and scientist. Joining art, technology, and science, Ginn creates immersive installations, video-sculpture, and photography. Her work deals with body and environment in the time of digitalization and biotech. With the use of projection art, light, and organic fiber, Ginn reimagines a symbiosis of nature, technology, and transcendence. Her most recent work, HEAL!, harnesses the most up to date science of wellness and healing in the context of an all-encompassing, interactive art installation. This work is a reaction to the past year’s global health crisis, political anxieties, and human rights violations. The work aims to reinstall a sense of hope, joy, and wellbeing, through the interactive relationship between art and viewers.

Ginn exhibits in Atlanta, nationally, and internationally. Most notably her work was shown at the Museum of Art and Design in New York, Museum of Contemporary Art of Georgia, David J. Sencer CDC Museum in Atlanta, and the 2016 Venice Biennale.

A finalist for the 2020 national Burke Prize and the Artadia Award, Ginn is a winner of the prestigious 2018 Ellsworth Kelly Award at the Foundation for Contemporary Art, NY. In 2017 Bojana received a Working Artist Project Award from the Museum of Contemporary Art of Georgia. She serves as a fellow at The World Technology Network, NY, where she was a finalist for the 2015 World Technology Award in Art. 

Ginn often collaborates with scientific organizations like NASA at Georgia Institute of Technology, Emory University, SciArt Center in New York, and International MathArt conferences. Her work appeared in Brooklyn Rail, Sciart in America Magazine, The World Sculpture News, Sculpture Magazine, Burnaway, Arts Atlanta, and the Venice 2016 Biennale’s catalog. 

She lives in Atlanta Georgia with her husband and son and likes to volunteer for equestrian therapy for children.

Clea T. Waite

Clea T. Waite

Residence 2021

Clea T. Waite is an intermedia artist, scholar, engineer, and experimental filmmaker whose artworks investigate the material poetics that emerge at the intersection of art, science, and technology. She creates immersive, cinematic works engaging embodied perception, dynamic composition, and sensual interfaces – as well as one inter-species collaboration with several hundred tropical spiders. Waite received her Ph.D. at the University of  Southern California in interdisciplinary Media Arts + Practice, combining a  background in physics and computer graphics from the MIT Media Lab with her current research in cinema, media art, and critical theory. 

Waite’s work has recently been exhibited at CODAME San Francisco, ISEA  Montreal, the Open Sky Project for ICC Hong Kong, the Miraikan National  Museum of Emerging Science and Innovation, Tokyo, and the Boston  CyberArts Festival. She has been a Humboldt Fellow, a Radcliffe Fellow,  CERN artist-in-residence, and fellow at the Academy of Media Arts Cologne.  Her awards include the National Academies Keck Futures Initiative, the IBM  Innovation Prize for Artistic Creation in Art and Technology, and the  Medienboard Berlin/Brandenburg. Waite has been professor at the Academy of Film and Television Babelsberg, Pratt Institute, New York, and the  University of the Arts, Berlin.

Daniel Cabanzo

Daniel Cabanzo

Residence 2021

Daniel Cabanzo (Colombia, born 1979) is a multidisciplinary artist who is interested in different forms of art expression, he studies music at the University of Valle in Cali, Colombia, then composition in France since 2006 , He studied at the ENM in Villeurbanne, at the CRR in Lyon, the CRR in Paris and at the PSPBB, with, among others, Edith Canat de Chizy, Denis Dufour, David Wood and Yan Maresz. His meeting with Péter Eötvös at the Biennial of music in scene in Lyon organized by the GRAME marked him in his trajectory as a composer. He holds a master’s degree in Music applied to visual arts from Lyon 2 and a master’s degree in Acousmatic and sound arts from Ina GRM / UPEM. His pasaje by the GRM (Musical Research Group) traineeship of 9 meses in 2012 allowed him to appropriate electronic languages and to take an interest in hybrid music such as mixed music, mixing acoustic instruments and sounds created by the machine.

In 2013, he studied at the HEM in Geneva with Michael Jarrell, Luis Naon and Eric Daubresse professors who influenced him towards new musical technologies. He won the Cergy-Pontoise composition prize and the Roux et Tronchet prize from the Académie des Beaux-Arts, and the SACEM grant to study in Cursus I at IRCAM in 2014. He participates in the Manifeste Academy organized by IRCAM as part of the In Vivo Electro 2015 workshop, in collaboration with the choreographer Christian Rizzo and the artist Caty Olive, he collaborated with Le Fresnoy – Studio National des contemporary arts for the Panorama 2016 edition Winner of the 2018 Ibermusicas Prize with the DME institution in Portugal, he produced a piece for piano and electronic devices in real time which has be created in Alla Breve program of Radio France. It has been performed by several ensembles such as the Court-Circuit, Ensemble du Bout du Monde, Guardians de la paix, Barcelona Modern Project, Ensemble Awkas among others.

He is currently doing a doctorate research in musicology at Paris-Sorbonne University and the IRCAM.

Egemen Ertuğrul

Egemen Ertuğrul

Residence 2021

Egemen Ertuğrul is a researcher, software developer, and open-source enthusiast. My research interests include XR, Human-Computer Interaction, Machine Learning, and Ubiquitous Computing. I’m experienced developing novel and intuitive user experiences that are powered by machine learning and multi-users for the web, desktop, and mobile platforms. Recently, I’ve been working on achieving real-time 3D hand pose estimation to enable bare hands on low-end mobile VR/AR as part of my M.Sc. thesis at Shanghai Jiao Tong University.  I’m currently a prospective Ph.D. student at KARMA Lab, Koç University, with a focus on expanding XR interactions through the active engagement of ubiquitous AI.

Julia Obleitner

Julia Obleitner

Residence 2021

Julia Obleitner is an architect and artist operating between performativity, architecture, digital and real space. In her work she is interested in territories, time, contemporary political, ecological and urban issues. She studied at the Academy of Fine Arts in Vienna and the Iceland University of the Arts in Reykjavík. In 2018 Julia received the Pfann Ohmann Prize for her Master Project “keimeno”, the Start Scholarship from the Federal Chancellery of Austria and the MAK Schindler Scholarship, Los Angeles 2019. Currently she is teaching as an external lecturer at ./studio3, Institute of Experimental Architecture at the University of Innsbruck.

Michael Mersereau

Michael Mersereau

Residence 2021

Michael Mersereau (b. 1977)  is an interdisciplinary artist based in Oakland, California and Montreal, Canada. He uses the boundaries of genre in cinema and television, such as horror, suspense, and soap operas to create experimental sound, video, performance, and installation works that elevate particular production elements to create absurd and uncanny worlds. Mersereau’s work has been nationally and internationally exhibited at institutions and galleries such as Museo de Arte Contemporáneo de Oaxaca, The Diego Rivera Anahuacali Museum, Eastern Bloc in Montréal, Wassaic Project in New York, Artist Television Access in San Francisco, and Les Territoires Gallery in Montréal. 

His video works have been screened at Lausanne Underground Film Festival, Toronto Underground Film Festival, Fagelbo Film Festival, and at ARoS Aarhus Kunstmuseum in Denmark, amongst numerous other film festivals and galleries. 

As a composer and experimental musician, his collaborations have been premiered at the Activation Series of Asian Art Museum in San Francisco, The Lab with Jeanie Aprille Tang, Galerie B312 in Montréal for Thomas Begin, Mills College Art Museum with choreographer and dancer Molissa Fenley, and Hexagram, Montreal with CCRMA, Stanford University. 

Mersereau is faculty at Mills College, where he teaches in the Music Department and has consulted on projects for the Mills College Art Museum. Mersereau holds an MFA from Mills College and BFA from California College of the Arts.

Passepartout Duo

Passepartout Duo

Residence 2021

Passepartout Duo is a music group comprised of pianist Nicoletta Favari and percussionist Christopher Salvito. Making music that escapes categorization, the duo’s ongoing travel around the world informs the multi-disciplinary collaborations, instrumental compositions, and evocative music videos that constitute their body of work. The musical events they create focus on reconsidering the modalities in which people listen to and connect with music, and are cast from a wide range of aesthetics and disciplines.

More information available here: https://passepartoutduo.com/

Anirudhan Iyengar

Anirudhan Iyengar

Residence 2021

Anirudhan Iyengar is an Architect, visual artist, and researcher based in Austria. A graduate from The Bartlett School of Architecture, University College London.  He is enthusiastic about experimenting with space and technology to create more possibilities.  His interest lies in speculative architecture, human-machine collaboration & experiential interaction design. His project’ Neural Kubrick’ has been exhibited in London, Moscow & Beijing. He is currently pursuing his Doctoral thesis in architecture and perception examining the perception of objects in Enactive simulated environments.

Chrissy Brimmage

Chrissy Brimmage

Residence 2021

Chrissy Brimmage is a self-taught, multidisciplinary artist living and working out of Brooklyn, NY, USA by way of Atlanta, GA, USA. Her work utilizes the opportunities and constraints of digital space to research social phenomena of the material world. She is currently interested in the function of identity, dreaming of futures beyond oppressive systems, defining freedom and how she can integrate mediums such as illustration, code, design, animation, 3D modeling & VR to communicate, explore and bridge her personal perceptions of ineffable feelings and issues, as well as the variations in perceptions between different social identities. She has exhibited work at Frieze Fair NYC, WISH Gallery and Visions of the Future, and has taken residency at the Recurse Center and Laboratory Interactive Art Residency.

Commonolithic

Commonolithic

Residence 2021

Commonolithic considers how images become objects, bridging the gap between lens-based practices and a sculptural concern with the imaginative dimension of materiality. Through sculpture, print and virtual reality artworks, Commonolithic develops spatial and material experiences from digital image sources continually developing outcomes using photogrammetry. The work addresses the contemporary moment as one of a politics of time bleeding into a politics of space.

Born in England and based in Montréal Canada, Commonolithic has exhibited in Los Angeles & New York USA, Medellin Colombia, Aarhus Denmark, Canada and online in Laval Virtual, the Wrong Biennale, Symposium iX. Commonolithic was the recipient of a Research and Creation grant from Canada Council for the arts and a Grant for the arts from Arts Council England.

Dilara Baskoylu

Dilara Baskoylu

Residence 2021

Dilara Baskoylu (1992) is an Istanbul based multidisciplinary artist, graduated with a BA in Media and Visual Arts from Koc University in 2017. In her works, she focuses on the similarities and interconnectedness of the dynamic states and flows of nature and technology and also the unconscious feelings and perceptions of human beings that are continuously and spontaneously changing. She tries to create a visual language that reflects and imitates them by using new technologies. In her creations, while aiming to activate the human senses with the visual language that she creates through colors, sound, light, movement, timing, dimensions, textures and patterns she seeks to create another reality that has its own time and space.

Emanuele Dainotti

Emanuele Dainotti

Residence 2021

Emanuele Dainotti (b. 1987 in Milano, Italy. Lives and works between Antwerpen and Milano) is an artist and filmmaker.

Recent exhibitions and festivals include: Museum of the Moving Image (USA); Museu de Arte Moderna do Rio de Janeiro (Brazil); Het Nieuwe Instituut (Netherlands); Tel Aviv Museum of Art (Israel); Museu Nacional de Arte Contemporânea (Portugal); Reykjavík International Film Festival (Iceland); Rencontres Internationales Paris/Berlin (France); Hudson Valley MOCA (USA).

Jared Christopher Kelley

Jared Christopher Kelley

Residence 2021

Jared Christopher Kelley is an artist drawing connections between digital simulations and their physical counterparts. As a child in a fundamentalist millenarian family, he was taught to believe he would live forever after the apocalypse. He has reacted to these beliefs in his work by exploring secular historic and contemporary transhumanist movements, using these as a means to sit with the unrealizable expectation of immortality. Utilizing the desire, mechanisms, and far reaching implications of achieving immortality through exponential advances in biotechnology and digital simulation, he creates works that connect, conduct, tunnel, and bridge the space between virtual and physical worlds. His narrative and poetic work contemplates this restless “space between” as a psychological membrane used to transit freely between the virtual and physical. He draws from writing on linguistics and semiotics by Roland Barthes, the films and media theory of Hito Steyerl and Harun Farocki, and historical queer, religious, and transhumanist movements including the Russian Cosmists and the research of biogerontologists Aubrey de Gray and Cynthia Kenyon.

Kelley received his BA in Interdisciplinary Education in the Arts and his MFA with a concentration in New Media, both from the University of Illinois at Chicago. He has performed and exhibited work in DIY spaces, small, medium, and large galleries, and regional museums in Atlanta and Chicago, including the Museum of Contemporary Art of Georgia, Roman Susan, and Gallery 400, and internationally in Australia and South Korea, including CICA Museum Gimpo.

Mila Moleman

Mila Moleman

Residence 2021

Mila Moleman is a 25 year old Virtual Reality and Artificial Intelligence artist, currently based in Amsterdam.

In 2014 she started Artificial Intelligence at the Vrije Universiteit in Amsterdam. During the years she studied AI she became increasingly interested in how a digital image can change our perception of reality, by means of a computer-generated environment. These interests were not only focused on science and technology, but also on the artistic field. In order to finally be fully engaged with her passion to develop alternate totally immersive realities, Mila decided to continue her studies in London.

In 2020 she graduated from the first Master Virtual Reality in the world at The University of the Arts London with distinction. Later that year she founded Studio VRij, together with Sammie de Vries. Studio VRij is an Amsterdam-based immersive content studio, founded with the belief that immersive technologies should bring people together.

With the combination of art, science and immersive tech, we aim to create connection and interaction between people.

Nuño de la Serna

Nuño de la Serna

Residence 2021

Nuño de la Serna Vicente is a Spanish Berlin-based media artist.

Mixing multiple art disciplines with inventive ways of using technology, Nuño creates artworks that are born from fundamental innocent curiosity and resonate with complex contemporary issues.

His creative process acknowledges the importance of the fair use of resources and free access to information by supporting free software and open hardware, finding ecological alternatives to materials and building, and funding and using fair platforms for the community.

Pekko Vasantola

Pekko Vasantola

Residence 2021

Pekko Vasantola is Helsinki based sculptor and media artist, with mediums ranging from microbiology and human cell culturing to AI powered software to laser engraved granite sculptures.

Measurement – data – information, is a broad line of knowledge production and transforming, which is at the core of Vasantola’s artistic practiceHe examines the steps from observation to communication and studies how the technical decisions made within these practices affect our very understanding of ourselves. His work delves into the topics of perception and identity through the lens of technology.

Vasantola’s works have been shown in artistic as well as in scientific context, most notably in Wäino Aaltonen Museum of Art, Helsinki Kunsthalle and NeurIPS 2020 conference on Neural Information Processing Systems in Vancouver. 

Racelar Ho

Racelar Ho

Residence 2021

Racelar Ho is an artist, theorist, curator, and a PhD student in Digital Media at York University. Her theoretical research and artistic practice focus on contemporary and post-human aesthetics, of which I am concerned with the somatic and spatial geographies of emerging virtual environments, as well as the ways these are interactive, participatory and therefore processes of sociological significance.  Creating games are a way she has explored these ideas, and as a form of resistance to being subsumed within the burgeoning industry, she is interested in infinite virtual environments, constructing worlds of poetic thoughts and Zen dialogues in different dimensions and exploring idealistic and transcendent worlds of vitality.

Sammie de Vries

Sammie de Vries

Residence 2021

Sammie de Vries is a virtual reality artist based in Amsterdam, who has been working on the forefront of the VR industry for the past 8 years. 

Using his background in social psychologie, script writing and acting, Sammie’s main interest is creating engaging multiplayer narratives in VR, where the players are connected by story, action and emotion. 

Together with Mila Moleman, Sammie founded Studio VRij, an Amsterdam-based immersive content studio with the belief that immersive technologies should bring people together. 

With the combination of art, science and immersive tech, we aim to create connection and interaction between people.

Sara Tirelli

Sara Tirelli

Residence 2021

Sara Tirelli is an Italian artist and filmmaker. 

Her work is based on the cinematic experience understood as perceptual, cognitive and cultural process. Her practice approaches technology not only as a means of representation, but as the object of philosophical speculation. She questions the power of aesthetics and narratives as a political and social structure and she is interested in how we do conform to new technological paradigms. 

Since 2017 she is working within immersive environment and after the production of two 360° artworks she is currently experimenting with volumetric filmmaking and game engine based interactive storytelling. Through a critical approach to spatial storytelling she creates speculative immersive environment that aims to open a space of self-awareness in the hyper-mediated perception we have of our society. 

She has held various panel about her research within immersive storytelling among the others “Future Narrative” with Laurie Anderson at Film Festival Gothenburg. In 2019 she co-founded the VR Pavilion, an independent curatorial project launched during the preview days of the 58th Venice Art Biennale. 

She is currently working on “Inspired” a 6DoF interactive VR project that has been selected at La Biennale VR College Workshop 2020 and at the 4i: artistic research based residency at Goldsmith University of London.

Stanza

Stanza

Residence 2021

Stanza focuses on the landscape of monitored and networked real time information flows, and the artworks created reflect this. Underpinning his artworks are a whole series of potential problems about observation, invisible agency, and the ethics of the control space. Stanza’s digital artworks are experienced as fused mashed-up data cities and real-time performative city experiences, all re-presented online as systems of control and systems that demonstrate how these systems control. Furthermore the artwork demonstrates how we are complicit and thus entangled in the surveyed and monitored technological layers that the artworks are communicating and fit seamlessly into what he calls panoptic aesthetics. His most recent work connects data streams from ‘Smart Cities’ speculating on ideas for merging various types of data using methods of artificial intelligence AI and ML learning to create new artistic scenarios.  www.stanza.co.uk

Cenk Güzelis

Cenk Güzelis

VR/AI Residence 2020

Cenk Güzelis is a Vienna based digital artist, filmmaker and master graduate in Art and Architecture from the Academy of Fine Arts in Vienna. Currently he is a PhD Candidate and a Faculty Member of the Institute for Experimental Architecture ./studio3, University of Innsbruck, where he is developing his research on interactive virtual environments with neuro-optical machine visions to help people dealing with Post Traumatic Stress Disorder disorder specifically with derealization and depersonalization disorder. His Installation, Emilia, The Trauma Machine uses apparatuses of capture and media, specifically motion tracking suits, EEG devices and Head mounted Displays and focuses on the approach of transfer of experience from the virtual bodies to the biological bodies.  By interlinking sensorimotor and perceptual modes of cognition with the digital spatiotemporal actualities, his project aims to negotiate the symptoms of post traumatic disorder in enactive virtual environments that is designed to rewire the conflicting regions of the brain caused by the trauma.  By observing how traumatized people interact with their virtual selves in the virtual environments of trauma, he observes the influences of technology in reshaping personal identity. He worked in Computer Aided Manufacturing at the Platform for Analog and Digital Production, Institute for Art and Architecture, Academy of Fine Arts Vienna and led various LIDAR and Animation Workshops in Denmark and in Austria. In 2016, in the team of Innsbruck based Architecture Practice LAAC, he worked on the Architectural Film Project, “Coexistence” for the Montenegro Pavilion at the 15th Venice Architecture Biennale. His short films were screened and awarded at festivals in Europe and in the USA. In 2017, his short The Aleph received the Best Short Animation FX award at the 45th Boston Sci-Fi Film Festival.

Mohsen Hazrati

Mohsen Hazrati

VR/AI Residence 2020

Mohsen Hazrati was born in 1987 in Shiraz, Iran. I graduated with a BA in graphic design from Shiraz Art Institute of Higher Education in 2012, minoring in new media and digital art, where he was also acted as a teachers’ assistant. His works focus on digital culture, new-aesthetic and the integration of these two issues into the Shirazi culture and its mystical literature, and have been exhibited in Transfer and Babycastles Gallery – New York, Matchbox Gallery – Texas, V-Gallery Tehran, etc. . Since 2013, in collaboration with Milad Forouzande, he has been the co-founder and
curator of “Dar-AlHokoomeh Project”; a new media art project and activity based in Shiraz, Iran. And has been the co-curator of “Dar Al Wrong”, The first Iranian pavilion and embassy of the wrong biennale inside Iran, Patch Room, new media art section of Teer art, the first Iranian Art fair and etc. In 2016, Mohsen began lecturing as an assistant professor in his alma mater, teaching Digital Aesthetics and VFX courses. In 2017, Mohsen was invited as one of the guest speakers on the “Mollasadra St” episode of TEDx video series. One of his current research topics is FALProject, which is about an old Iranian bibliomancy tradition with Hafiz poems and its combination with digital technology and artificial intelligence. This project has been selected for a presentation in IAM
WEEKEND 19 Barcelona and the first version of this project, which is an AR
bibliomancy book has been exhibited in OMO artspace berlin and Limited Access Festival Tehran.

http://www.mohsenhazrati.com/

http://www.dahproject.com/

Bettina Katja Lange

Bettina Katja Lange

VR/AI Residence 2020

Bettina Katja Lange, is a german stage designer and video artist. Her art work ranges from film, theatre performances to installations, with a focus on exploring the documentary power in unconventional theatre and digital media.

She cooperated with many illustrious film- and theatre makers in Germany, Switzerland, Canada and the US, worked at renowned theatres such as the Munich Kammerspiele, the Hebbel am Ufer (HAU) Berlin, the Thalia Theater Hamburg, at the Theater der Welt Festival Mannheim, the Ruhrtriennale 2019, the Opera Zurich, the Wooster Group and the Performance Space Theater 122 in New York.
In her current research, supported by the Goethe Institute Beijing and I-Project-Space in China, she examines, to what extent ordinary objects and the surrounding private space influence memories behave, social identity and the autobiographical representative power of its owner.
Kris Pilcher

Kris Pilcher

VR/AI Residence 2020

I am an award winning mixed reality artist who brings dreams to life through
installations and digital technology. I create hyper narrative
projects that destroy the boundaries of reality.
My work is informed by the great digital divide. I am interested in emerging forms of altered reality
thanks to our rapidly advancing technology and how these new
realities affect our cognition and interaction with the normality of physical existence.
I believe that mankind is on a precipice of
technological evolution and I find it interesting to be able to experience and
explore this transition.
My work has been seen throughout the world
and in Corporate Sectors.

Chiara Passa

Chiara Passa

VR/AI Residence 2020

Chiara Passa, visual artist (Rome, 30 April 1973) working in media art since 1997. I am graduated from the Fine Arts Academy of Rome; Master in audio-visual media at the Faculty of Modern Literature. Lived around for several years. Now I am living and working in Rome. My artistic research analyses differences in virtual spaces through a variety of techniques technologies and devices – often using virtual reality and augmented reality technologies as an artistic medium to explore architecture as interface. I use VR and AR to comprise their intrinsic language and so on for shaking-up and challenging the static notion of architecture, by exploring the liminal duality between tangible and virtual place, achieving in art a strange oscillation between spaces. Yet, I work with animations, net-artworks, interactive and site-specific video-installations and AR / VR video-sculptures, sometimes made of carrara marble, fresco technique, plexiglass, or 3D printing parts. Yet,  I use VR medium in order to create site-specific video installations using a wide range of google cardboard. Typically, the Google cardboards are installed all over the real space, designing geometric shapes in liminal areas where onlookers can peek/peep thru 3D viewers over the wall, and so immerse themselves into a re-constructed/resized VR space made of wired geometric angles and futuristic views, sometimes semi-open or semi-closed at 180°, 220° or 360°, so highlighting the paradox of the modern space-time condition, which nowadays is even more diluted in between physical and liquid space. My work have been presented internationally in festivals, conferences and institutions, including: 2019 – Object Oriented Space. Solo showat Museum MLAC Rome. Curated by Elena Giulia Rossi.  “Virtual Natives – Sculpture”, Roehrs & Boetsch gallery, Zurich (2019); “Oslo Night show” HEK Museum Basel (2018); “In Sonic”, immersive art show, ZKM |Centre for Art and Media Museum, Karlsrhue (2017); “From live architecture: Dimensioning”, solo show at Furtherfield gallery, London (2016); “Off Biennale Cairo” (2015-2016); “ISEA Disruption”, Conference and exhibition at Vancouver Art Gallery. (2015); “Morphos”, Vortex Dome – immersion media, Los Angeles (2014); Media Art Histories IV – RENEW conference, Riga. (2013). ; FILE | Electronic Language International Festival, São Paulo. (2011); Electrofringe – festival of new media art, Newcastle, Australia. (2008); BizArtCenter, Shangai (2005);

Joan Soler-Adillon

Joan Soler-Adillon

VR/AI Residence 2020

Joan Soler-Adillon is an artist and associate professor at Universitat Oberta de Catalunya (UOC), in Barcelona. His research and practice revolve around digital interactive media and its manifestation in digital art –particularly interactive installation, interactive storytelling and documentary, and virtual reality. From a full-body interactive game run on an inflatable slide, to a VR-based experimental documentary, he has participated in a myriad of projects with a focus on both behaviour design and interactivity, and on fostering the audience collaboration and participation. 

Uwe Brunner

Uwe Brunner

VR/AI Residence 2020

Uwe Brunner is an architect, visual artist, and researcher. He studied at the Technical University in Vienna, the School of Arts in Amsterdam and receivedhis Master’s Degree from the Academy of Fine Arts in Vienna. His work has been exhibited and screened in multiple locations including MAK Museum for Applied Arts Vienna, SCI-Arc Los Angeles, Animation Nights New York, etc. In 2017 I received the TISCH-Scholarship from the Federal Chancellery of Austria for his Master Project „A Virtual Cultivation“. Between 2017-2018 he was working with Mark Foster Gage, New York. Since 2019 he is a Faculty Member and PhD Candidate at the ./studio3, Institute of Experimental Architecture at the University of Innsbruck. He is currently researching in the field of extended reality (XR) environments and digital counter-aesthetics. His particular interest lies in the potential of the Essayistic within the architectural creation of space, and he seeks to uncover new forms of spatial communication by suspending the dualistic regime entrenched between the visible and invisible, the material and immaterial, the objective and subjective.

Juan Le Parc

Juan Le Parc

VR Exhibition 2019
In Meat Temple, the visitors explore an ancient temple composed of meats (chorizo, ham, mortadella or salami). Cows and pigs, both symptomatic and symbolic animals, represent religious as well as moral food taboo. Le Parc creates the theatrical animal tragedy that confronts the user with the duality of mass consumption and animal adoration. The animals are staged in a slow, macabre and mechanical choreography on the verge of agony and cannibal carnage. The scream-like church bells chime in unison with the automatic reverberations of the slaughterhouses, announcing the start of the production aka the industrial suffering chain. In the second part, human animals appear. All of them suffer from malnutrition, and their bodies revolt against this injustice, eager to fight the wars of hunger and satiety.
Jakob Kudsk Steensen

Jakob Kudsk Steensen

VR Exhibition 2019
He is is a Danish artist and art director based in New York City. He is concerned with how imagination, technology and ecology intertwine. In a practice that emphasizes field work and collaboration, Kudsk Steensen develops VR and video installations that invite viewers into new ecological realities. He collaborates with NGOs, researchers, residencies, and artists across disciplines, and ventures on intense excursions where he collects organic material to convert into digital worlds through a variety of digital processes.Inspired by ecology-oriented science fiction and conversations with biologists and ethnographers, his projects are ultimately virtual simulations inhabited by mythical beings existing in radical ecological scenarios.
Shivani Hassard

Shivani Hassard

VR/AI Residence 2020

Shivani Hassard is a director & DOP for film and a PhD student at Queen Mary University of London. Her research explores agency, effort and the sense of embodiment in virtual reality. She directed and shot a VR narrative, Sundowning, which was shortlisted for Sheffield Docfest 2017. Her film work has been shown at the London Film Festival, Dazed Digital, gal-dem and BFI Flare.

Lauren Moffatt

Lauren Moffatt

VR/AI Residence 2020

Lauren Moffatt is an Australian artist working between painting, performance and immersive technologies. Her works, often presented in multiple forms, explore the paradoxical subjectivity of connected bodies and the friction at the frontiers between virtual and physical worlds. Her works usually take the form of speculative fictions and environments, conceived using a mixture of obsolete and pioneering technologies, and which often occupy both physical and virtual space. Lauren builds detailed, complex and paradoxical universes, often occupied by misfits and recluses and populated by strange devices and artefacts. Lauren completed her studies at the College of Fine Arts (AU), Université Paris VIII (FR), and at Le Fresnoy Studio National des Arts Contemporains. She lives and works between Valencia and Berlin.  Her works have been screened and exhibited most recently at Hartware MedienkunstVerein (DE) Palais de Tokyo (FR), Villa Medici (IT), UNSW Galleries (AU), Daegu Art Museum (KOR), Museum Dr. Guislain (BE), SAVVY Contemporary (DE), FACT Liverpool (UK) The Sundance Film Festival (US) and at the ZKM (DE), at Q21 Freiraum (AT) and at La Gaïté Lyrique (FR).

Josecarlos Florez

Josecarlos Florez

VR/AI Residence 2020

Josecarlos Florez is a Peruvian new-media artist and independent researcher who lives and works in Barcelona. His research area is focused on the fusion of art and open-source technology. He works on projects that involve sound robotics, light, generative visuals, data visualization, digital fabrication, IoT (internet of things), VR (virtual reality), AR (augmented reality). His works have been exhibited in different art centers, as well as recognized galleries around the world such as: Fundación Telefónica Space (Lima-Peru), Media Lab Prado (Madrid, Spain), CCCB (Barcelona, ​​Spain), Sant Augusti Convent ( Barcelona, ​​Spain), Arts Santa Monica (Barcelona, ​​Spain), Swab Art Faire (Barcelona, ​​Spain) and at technology festivals such as the Re: New Festival (Pittsburg-USA), Maker Faire (Barcelona, ​​Spain) and Sonar + D (Barcelona, ​​Spain).

Portfolio: www.josecarlosflorez.com/

Clarice Hilton

Clarice Hilton

VR/AI Residence 2020

Clarice Hilton is a creative technologist working in immersive interactive experiences and a lecturer in Unity and Interactive Content at UCL. She is interested in how participatory interaction can create embodied responses and how technology mediates, influences and shapes our perception. Clarice do shown work globally alongside creative collective Anagram at Tribeca, Sandbox Immersive Festival, Venice Film Festival and IDFA DocLab.

Lara Torrence

Lara Torrence

VR Exhibition 2019
She is British born artist and Bright New Things Times Square New York Finalist, Lara Torrance, studies Graphic Design at the prestigious Rhode Island School of Design. Lara developed an appreciation for fine art at a very young age and secured her first design internship at fifteen years of age. There was no turning back as Lara’s passion quickly grew from analog to
digital forms. She started with designing books, evolved to website design and is currently exploring augmented and virtual reality. Lara’s use of technology in design fuels her passion forthe ever evolving future, where she hopes to start a VR-focused company.
Bianca Kennedy

Bianca Kennedy

VR Exhibition 2019
I am animals. I eat animals. This duality exists in Bianca Kennedy & The Swan Collective’s virtual reality experience, which deals with the future of the human food supply. In a few decades, natural disasters and scarcity of resources will force our society to eat insects. High-quality proteins and unsaturated fatty acids are ideal nourishment. Special molecular compounds within deliver new antibiotics. Using virtual reality glasses, the observer slips into the minds of the animals and experiences the promise of salvation from the other side: gaping human mouths and overcrowded bug farms. In turn the insects advocate for the human consumption of protein-rich whales. Why should an individual whale be more valuable than a billion friendly beetles? The artists combine sensitive portrayals of insects with bittersweet visions of the future.
Anja Calas

Anja Calas

Quintessence Dome Lab Residence 2020

Anja Calas (a.k.a. Ana Caldas, 1982 PT) is a multidisciplinary artist exploring the intersectionality between humans and nonhumans, the limits of desire, tension and evolution.

From an educational background of ballet, contemporary dance, theatre, film, street performance, music composition, and digital arts, her creations summarises a plural manifestation of her artistic life, enabling her to work with predominant directors such as Tino Seghal, Roberto Merino, Pedro Rodrigues, Edgar Pêra, among others; as well as developing her own artwork.

Currently in Barcelona, Anja has started a performance group called Suntrum that explores post-apocalyptic and dystopian subjectivities; and also a duo called Corpo Liquido embodying the invisible through the extension of the body: touring “The X Never Marks the Spot”.

At the moment Anja is exploring a Plant vs Nature revolving immersive interaction, aimed to reflect our new awareness on the importance of its integration on collective living and on the creation of new kins (Haraway)

Martin Romeo

Martin Romeo

Quintessence Dome Lab Residence 2020

Martin Romeo is an Italian-Argentinian visual artist and interaction designer; his research is focused on data representation in forms and interactions that range from multimedia installations to performing arts.

He exposed his works in important international contexts. He teaches new paths of creative communication related to experimental technology in different Universities. He is Director of the Master in Visuals Arts for the 

Digital Age at IED University in Milan and Director of the Bachelor in Media Design at IED University in Venice. He is also Lecturer at NABA University in Milan and Professor at Academy of Fine Arts in Palermo, as well as a member of the Leonardo Group of Science Gallery Venice.

He has represented the Veneto Region at Italian Pavilion for Expo 2017 in Astana (Kazakhstan) and he has curated the multimedial project at the Venice Pavilion for La Biennale di Venezia 2018.

www.martinromeo.com

Moon Ribas

Moon Ribas

Quintessence Dome Lab Residence 2020

(Mataró, 1985) Moon Ribas is a cyborg artist best known for developing the Seismic Sense, an online seismic sensor implanted in her feet that allows her to perceive earthquakes taking place anywhere in the planet through vibrations in real time. In order to share her experience, she then translates her seismic sense on stage. Ribas transposes the earthquakes into either sound, in her piece Seismic Percussion; or dance, in Waiting For Earthquakes. In these performances the Earth is the composer and the choreographer; and Ribas, the interpreter.  In 2010 she co-founded the Cyborg Foundation, an international organisation that aims to help people become cyborgs, defend cyborg rights and promote cyborg art.

Cenk Güzelis

Cenk Güzelis

Quintessence Dome Lab Residence 2020

Cenk Güzelis is a Innsbruck based architect and a new media artist, graduated from the Academy of Fine Arts in Vienna. Currently he is a PhD Student and University Assistant at the Institute for Experimental Architecture ./studio3 in
developing his research on interactive virtual environments with neuro-optical
visions to help people dealing with Post Traumatic Stress Disorder disorder
with derealization and depersonalization disorder. His Installation, Emilia, The
Machine uses apparatuses of capture and media, specifically motion tracking
devices and Head mounted Displays and focuses on the approach of transfer of
experience from the virtual bodies to the biological bodies.

By interlinking sensorimotor and perceptual modes of cognition with the digital
spatiotemporal actualities, his project aims to negotiate the symptoms of post
disorder in enactive virtual environments that is designed to rewire the
of the brain caused by the trauma. By observing how traumatized people interact
their virtual selves in the virtual environments of trauma, his research observes
influences of technology in reshaping personal identity.

He worked in Computer Aided Manufacturing at the Platform for Analog and
Production, Institute for Art and Architecture, Academy of Fine Arts Vienna and
various LIDAR and Animation Workshops in Denmark and in Austria. In 2016,
team of Innsbruck based Architecture Practice LAAC, he worked on the
Film Project, “Coexistence” for the Montenegro Pavilion at the 15th Venice
Biennale. His short films were screened and awarded at festivals in Europe and in
USA. In 2017, his short The Aleph received the Best Short Animation FX award
45th Boston Sci-Fi Film Festival.

Felix Schoeller

Felix Schoeller

Quintessence Dome Lab Residence 2020

Felix Schoeller is a creative technologist who operates at the frontiers of storytelling, engineering, and cognitive neuroscience. Initially trained as a filmmaker, he graduated from the University of Copenhagen in Denmark and worked in the film industry for leading production companies such as Partizan Midi-Minuit. Currently a research affiliate at MIT Media Lab (Fluid Interfaces Group), his work concerns the role of bodily signals in the emergence of conscious feelings and their augmentation through wearable technologies. Felix holds a Ph.​D. in cognitive science from the School for Advanced Studies in the Social Sciences (EHESS) and was the first Research Fellow at the Centre for Research and Interdisciplinarity in Paris, France.

Raisa Pimentel

Raisa Pimentel

Quintessence Dome Lab Residence 2020

Mexican audiovisual designer and artist. In 2015 she was a Scholar at the International Music and New Technologies Festival  Visiones Sonoras organized by CMMAS, Morelia, Mexico. In 2016 she participated in the 2nd Experimental Video Residence, VÓRTICE, Valparaíso, Chile. In 2019 with her video dance Andar she was part of the official selection of Dulcísimo Ovario Festival de Cine y Video Feminino de Pachuca, México. In the recent edition of Mutek [ES] he participated collectively with the work Physis and has just finished the Master in Audiovisual Innovation and Interactive Environments at BAU, University Design Center in Barcelona, Spain.

Her work appeals to the emotional and sensory experience through experimentation with moving images, installation, technology and dance.

Agustina Palazzo

Agustina Palazzo

Quintessence Dome Lab Residence 2020

Agustina Palazzo ( Córdoba, Argentina, 1992) is a multidisciplinary artist &
cultural manager.
Graduated as an Audiovisual Comunicator in Argentina she obtains specialization in Interaction Design and new media from Master in Advanced Interaction, at IAAC, Barcelona.

Her work is focused in cyberculture and social communication. Between a critical and poetic vision she is interested in human behaviors, their desires and misunderstandings affected by technology.

Till 2017 Agustina lived in Argentina where she co-founded and leaded “220 CC” a contemporary art centre, and “Radio APOLO” a radioart FM station. Since 2018 based in Spain, she participates in diferent art residences and projects. Her works and collaborations have been presented at different festivals and art galleries in Europe and Latin America. enlighting Sonar + D, LLUM Barcelona, Teorema, Fundación Miró, Reshape and Tsonami, are sonoro.
Actually she is an artist in residence at “Piramidón, centre de rate contemporani” and works at Haimney Gallery. One of her current Projects is RADIORATOR, in collaboration with the designers Betiana Pavón y Mateus Sartori. Radiorator is a sound experimentation performance, that results from capturing radio frequencies through a digitally designed and manufactured technology helmet. The wearable, works as a portable device that allows to listen to the broad spectrum of radio frequencies. Equipped with an antenna, receives the frequencies around it, allowing to interact with the environment. Using the sound interpretation of radio frequencies, Agustina performs an experimental audiovisual live set.

The Project has been presented in different venues in Europe and Latin
America and has been awarded with the 3rd Prize in RESHAPE 2019 in the
SMART PRODUCT Category Competition in Barcelona, Spain.

Anna Pompermaier

Anna Pompermaier

Quintessence Dome Lab Residence 2020

Anna Pompermaier (Italy, 1991) is an architect, digital artist, and engineer. She is currently based in Innsbruck where she studied architecture and civil engineering and is working as an architect on interactive and performative XR Experiences. She believes in an architecture that is against the binary logic that governs basic oppositions such as subject and object, human and non-human, interior and exterior, building and landscape, physical and

condition that forces people into a new reading and experience of space. Her research tries to explore the synthetic corporeality of the contemporary self and its new constructions of consciousness within the technological colonization of the body. Her work is implementing different narrative media as well as XR performative installations to explore how our culture of global interconnectivity is creating new technological beliefs and communication strategies, thereby uninterruptedly expanding and challenging our sense of reality and leading to the hallucination of new soft(ware)-mythologies. She is trying to apply the physical specificity of the body’s experience to the design of ‘more fluid’ human-computer interaction environments to discover new sensorimotor capacities of navigating space. Her collaborations and works have been presented at different festivals like VRHAM! – Virtual Reality & Arts Festival Hamburg and ADAF Athens Digital Arts Festival.

Eloy Roldan

Eloy Roldan

Quintessence Dome Lab Residence 2020

I was born in Madrid but I have lived in Barcelona for years. I studied the degree in Cinematography at the School of Cinema and Audiovisuals of Catalonia (ESCAC) and I specialised in digital effects. After two years working in the sector, now I make my way with my own studio doing projects for film, advertising and video clips.

At the same time, I develop my work as a digital artist: still images made in 3D software and conceived under surreal premises and methods.

I address topics such as the procedures of the unconscious, semiotic games or the mechanisms of desire; Now in search of new formats, new forms of expression and of exploring the limits of language.

VPM

VPM

Quintessence Dome Lab Residence 2020

V.P.M is a young audiovisual collective from Barcelona. We specialize in video productions, special effects, motion graphics, 3D animations and digital graphic design.

Today we use our knowledge to develop spectacular video mappings and interactive installations.

In its few years of life, the collective has been a finalist in several international video mapping competitions, FIMG (Girona) Festival Luz y Vanguardias (Salamanca), Art Vision (Moskow), Zsolnay (Hungry), 1 minute projection mapping (Japan), Videomapping festival (Lille), selected for the MIRA festival 2019 residency, among others.

And they have been awarded the first international prize at Odessa Mapping (Ukraine) and ACSEE festival (Datong) and Videomapping festival with the installation “My little rubbish world”.

Ferran Belda

Ferran Belda

Quintessence Dome Lab Residence 2020

Ferran Belda @stupe777 is a new media artist and creative coder from Barcelona focused on the creation of live performances, generative visuals, and art installations which involve advanced technologies and explore developing innovative audiovisual narratives. He is graduated in audiovisual systems engineerin

g in UPF and his creations combine his curiosity about natural phenomenas and the harmony of the nature with his technical background as an important influence.

Lukas Kochendörfer

Lukas Kochendörfer

Quintessence Dome Lab Residence 2020

Lukas Kochendörfer is an architecture student in the masters program at the University of Innsbruck and member of the Innsbruck based architecture collective of Krater Fajan. His master thesis at the Experimental Architecture ./studio3 is bridging a gap between the parallel worlds and paintings created by Hieronymus Bosch then and the digital spaces we can experience today.

Stefan Maier

Stefan Maier

Quintessence Dome Lab Residence 2020

Based in Austria, Stefan Maier graduated in architecture from LFU in Innsbruck, where he is working on diverse projects and exhibitions around

installations to screenings as well as interactive experiences. Through his work he tries to challenge the relation between the physical and the digital and promotes a non-binary understanding of both realms, while questioning the notion of virtuality of both and in between.

Ursula Pfligersdorffer

Ursula Pfligersdorffer

Quintessence Dome Lab Residence 2020

Living in Austria, Ursula Pfligersdorffer is working on her master´s degree in architecture at the Univerity of Innsbruck.Her diverse projects contain several techniques from material sketching and model building up to digital drawings and collages. In her works she questions the relevance of emotional connections and remembrance triggers to arts and architecture. They are shown as important parts in projects and as another layer of thinking of the material space on different topics.