1. Internal Educational Program of the Residency
This component takes place during the Residency phase of the festival, where artists, developers, and experts in AI/XR collaborate to create Immersive Blocks (or “Blocks”). It consists of:
- Training Residencies, Introductory Courses, and Workshops (Block 1)
- Content: Theoretical and practical sessions on AI, XR, and social narrative.
- Objective: To equip participants with the technological and artistic foundations necessary to address social issues through immersive experiences.
- Mentorships:
- Guidance from experts to ensure knowledge transfer and the quality of the proposals.
- Specific Workshops:
- Immersive Dance: How to integrate movement, performance, and dance as a vehicle for empathy.
- Social Narrative and Artistic Co-creation: Designing and adapting stories that promote inclusion and diversity through XR and AI.
- Prototyping and Demonstrations: Using AI frameworks and XR platforms (Unity + AI/XR Toolkit).
- Documentation and Systematization of Results:
- Recording processes and prototypes created during the Residency to generate case studies and best practices.
- A final report with pedagogical and methodological recommendations, contributing to the final version of the Global Educational Program.
In this way, the internal training of the residency serves as a “practical laboratory” and provides materials for building a broader learning corpus, which will be gradually developed.
Table of Courses and Workshops – Internal Educational Program (IMMENSIVA Residency 2025)
| Workshop/Course Name | Description / Main Content | Teacher(s) / Responsible | Mentorship LinK | |
| 1 | Immersive Dance and Collective Movement | Exploration of the body, collective movement, and space as a living interface through dance, performance, and XR. | Onur Topal Sumner | https://youtu.be/4-7HuXnxoco |
| 2 | Narrative for Immersive Installations and Social Impact | Development of immersive projects with social impact based on narrative purpose. | Marta Ordeig | https://youtu.be/bZSsEwzZ9Uk |
| 3 | The Nature of Reality | Conceptual reflection on reality, perception, and scientific uncertainty applied to immersive creation. | Joe Davis | https://youtu.be/xwE6fJy2FZk |
| 4 | Virtual Reality, Human Interaction, and User Experience | Design of VR experiences focused on presence and human interaction. | Esen K. Tütüncü | https://youtu.be/nE_s5Y8RqRY |
| 5 | Ethics, Empathy, and Sustainability in XR Art | XR as a civic medium to generate real and sustainable social impact. | Sultan Sharrieff | https://youtu.be/dUcCq88oQGk |
| 6 | AI Tools in Artistic Creation | Practical exploration of AI and AR in creative processes. | Marlon Fuentes | https://youtu.be/sAgUT7fl9WI |
| 7 | Business Models and International Project Management | Sustainability, funding, and international management of XR projects. | Maria Rice i Robert Hupp | https://youtu.be/Xf4N1P232V8 |
| 8 | Virtual Self: Embodiment and Avatar Nature | Digital identity and embodiment in virtual environments. | Marte Roel | https://youtu.be/Ra7ad-r2NgA |
| 9 | Narrative Creation for Immersive Installations | Design of stories for immersive and interactive installations. | Àlex Ginés | https://youtu.be/TNF6B7Wky_Y |
| 10 | Creative AI and Augmented Reality | Strategic integration of creative AI and augmented reality in immersive projects. | Kris Pilcher | https://youtu.be/NeS-0T_agk4 |
IMMENSIVA Day and Expo
After the residency, IMMENSIVA Day (a professional event) and IMMENSIVA Expo (an open exhibition) take place, where XR prototypes with a social dimension are presented to institutions, industry professionals, and general audiences.
2. Online Educational Program
“Social Constructions and XR: Art, Technology, and Ethics for Social Transformation”
This program emerges from the learnings of the IMMENSIVA Residency and is designed as an open reference curriculum or guide for artists, educators, and institutions. Its development is currently in the design phase, aiming for completion by 2026.
However, in 2025, at least two components of this curriculum (specifically Modules 2.4 and 2.5) will be implemented as short courses within the residency’s educational program. This will allow participants to familiarize themselves in advance with the core content of the online proposal.
2.1 Foundations of Social Constructions and Critical Theory
Description: Review of key concepts in sociology, anthropology, and social psychology (identity, culture, norms, power).
Objective: Understand how these constructions influence human perception and behavior and their relevance in creating socially impactful XR narratives.
2.2 Introduction to Digital Art and Emerging Technologies
Description: A historical and conceptual overview of digital art evolution, exploring emerging disciplines (virtual reality, multimedia interactives, etc.).
Objective: Recognize the expressive and educational potential of digital art in articulating messages for social awareness.
2.3 Extended Reality (XR) and Immersive Environments
Description: Overview of key innovations and tools in VR, AR, and MR, with an emphasis on applied research.
Objective: Familiarize students and professionals with the conceptualization, production, and evaluation of immersive experiences.
2.4 Artificial Intelligence in Artistic Creation
Description: Tools and techniques of AI applied to autonomous content generation and creative programming.
Objective: Explore generative models and experimental approaches to integrating AI into socially engaged artistic processes.
2.5 Ethics of Art and Technology
Description: Reflection on privacy, intellectual property, authorship, and the social and environmental impacts of advanced technologies.
Objective: Develop a critical perspective and ethical commitment to guide artistic-technological practices.
2.6 Art, Empathy, and Sustainability
Description: Analysis of artistic projects with an ecological focus and key strategies for fostering empathy and environmental awareness.
Objective: Promote creative dynamics that strengthen emotional connection and social responsibility around sustainability.
2.7 XR Project Design for Inclusion and Diversity
Description: User-centered design methodologies aimed at creating XR environments that promote inclusion and participation of vulnerable communities.
Objective: Equip participants to produce immersive narratives that address cultural diversity and equity.
2.8 Social and Technological Innovation Lab
Description: Collaborative hands-on sessions where participants apply previous content, developing prototypes and social intervention proposals through XR/AI.
Objective: Reinforce learning with real projects that integrate art, technology, and civic engagement.
2.9 Case Studies from the 2025 Residency
Description: Compilation of prototypes, work dynamics, and insights from the 2025 edition, illustrating the practical application of the curriculum in a real-world setting.
Objective: Provide concrete examples to inspire and validate institutions or groups interested in adopting the IMMENSIVA methodology in their educational programming.
The goal is to establish a fully developed program by 2026 that serves as a standard for training XR creators with a social perspective, enabling more institutions and professionals to adopt the BLOCS SOCIALS XR principles in their educational and cultural practices.
3. Institutional Workshops: Implementation of “XR Social Blocks” in Educational Institutions
This module, currently in the design phase and expected to be consolidated by 2026, aims to translate the IMMENSIVA methodology into a series of hands-on workshops and activities tailored for educational institutions (schools, universities, museums, training centers, etc.). The goal is to guide teachers, students, and facilitators in the experimentation and practical production of immersive experiences following the “XR Social Blocks” model.
However, in 2025, at least two Institutional Workshops will be implemented through partnerships with Neàpolis, TPK, and La Salle, allowing participants to familiarize themselves in advance with the support structure for the implementation of “XR Social Blocks” in educational institutions.
Workshop Methodology and Support
- Collaborative Sessions: Learning dynamics based on small-scale experiments, prototyping, and iterative processes that encourage active participation and idea exchange.
- Ongoing Support: The IMMENSIVA team provides mentoring and step-by-step guidance to help each institution adapt and refine its XR experiences with a social approach.
- Pilot Projects: Through cycles of testing and feedback, participants engage in “learning by doing,” strengthening their confidence in the real-world application of XR and AI technologies.
Key Resources
- Case Studies: Collection of prototypes and impact metrics from the Residency, illustrating the transformative potential of XR narratives.
- Technical Materials: Installation guides for the “AI/XR Toolkit,” best practice manuals, and recommendations for optimizing resources in different educational settings.
- Best Practices and Ethics: Specific guidelines to ensure inclusion and social responsibility in each workshop, considering ethical and accessibility aspects.
Expected Outcomes
- Knowledge Transfer: Each institution gains familiarity with IMMENSIVA’s methodologies and tools, enabling long-term replication of immersive creation dynamics.
- Training of Multipliers: Teachers, managers, and professionals trained in these workshops become local references, promoting digital culture and social innovation beyond the festival.
- Full Implementation by 2026: Through the progressive rollout of workshops and hands-on documentation, this educational branch aims to establish a stable network of institutions integrating XR Social Blocks into their curricula.
This ensures that the knowledge generated at the IMMENSIVA Residency extends beyond the festival setting, embedding itself within the educational community and fostering a lasting and scalable legacy.
4. Methodology and Student Profile
The program follows an interdisciplinary approach, combining theoretical classes, hands-on workshops, and collaborative projects. It promotes project-based learning, where students develop artistic-technological proposals addressing specific social issues such as inclusion, diversity, and environmental awareness.
Student Profile
The program is designed for professionals and students in the fields of art, design, social sciences, technology, and related disciplines who seek to enhance their skills and critical vision at the intersection of art, technology, and transformative action.
5. Conclusion
This Educational Program will materialize at the Residency (2025) and is expected to expand into an online curriculum and institutional application guides by 2026, ensuring that XR innovation and social commitment reach broader communities and future generations of creators.
More information:
Immensiva 2025 Synopsis:
https://www.immensiva.com/immensiva-festival-2025/
Immensiva 2025 Project Proposal:
https://www.immensiva.com/immensiva-2025-project-proposal/

