Educational program of the residency
The IMMENSIVA 2026 Educational Program supports the creation of multi-user, location-based XR (LBXR) experiences focused on heritage, art, and territory. Participants work in Unity and deploy projects in cultural spaces.
The program combines three pillars:
- Online masterclasses (live or pre-recorded).
- Growing virtual library (2024–2026).
- Continuous mentorship to ensure real knowledge transfer and technical feasibility.
Languages of instruction: Catalan and English, with bidirectional translation for live sessions and written/subtitled materials.
Technical priorities: Unity pipeline, robust venue operation.
Creative priorities: Narrative, user experience (UX), accessibility.
Transfer & legacy: Recorded content, practical documentation, and applied mentorship linked to the prototypes.
Learning objectives
The program aims to:
- Professionalize resident teams in multi-user LBXR production (Unity) with QA, performance, and safety standards.
- Ensure operational competence: repeatable deployment, device management, visitor flows, and monitoring in cultural spaces.
- Elevate experiential quality: spatial UI/UX, cooperative gameplay, accessibility, mediation, and guidance in real-world settings.
- Incorporate applied research: AI for spatial and narrative variation, under artistic direction and curatorial control.
- Generate a legacy: audiovisual library and repository of guides/templates for creators and educational communities.
Format
- Primary format: Online (live sessions + pre-recorded).
- Live sessions recorded for later reference.
- Language: Catalan and English, with bidirectional translation support as needed.
- Calendar and speakers are indicative and adaptable to program needs
Content structure
The program is organized into three main blocks:
Block A – XRoam Solutions (core: SDK, multi-user and operation)
Masterclasses led by XRoam professionals focus on creating, deploying, and managing multi-user LBVR/LBXR experiences in Unity.
| Module | Description |
|---|---|
| A1. XRoam Ecosystem for LBVR/LBXR | Flow overview: Unity SDK (creation), Experience Manager (operation), Operator App (assignment), and Dashboard (analytics). |
| A2. Installation of the XRoam Unity SDK and base project | Installation, dependencies, project structure, sample scenes and best practices for setup. |
| A3. Building blocks for multi-user experiences | Chapters, timeline, interaction, dynamic variables and patterns for progressively controlled cooperative experiences. |
| A4. Physical-virtual alignment and user security | Space calibration, global offset, walkable areas and safety criteria. |
| A5. Room operation: control, devices and monitoring | Device/headset management, position/connection monitoring, group management and support protocols. |
| A6. Analytics and continuous improvement (QA) | Dashboard usage for engagement, parameter control, session data, and iterative improvement. |
Block B – Creative Foundations & Production
Basic (adaptable) sessions inspired by themes worked in previous editions. Prioritize translating concepts into design and prototyping decisions in Unity.
| Module | Description |
| B1. Overview of AI, XR and ODS + Practical introduction to XR (Unity + AI/XR Toolkit) | Conceptual and practical alignment: installation of tools, microprototypes and cultural/social impact criteria. |
| B2. Storytelling for immersive installations + cultural impact | Narrative structure, rhythm, attention management, multi-user roles, artistic direction. |
| B3. Creative AI & AR Applied to Territory | Generative AI layers, AR for heritage, archives, and contextual markers. |
| B4. VR & Haptics (Multisensory Design) | Presence, feedback (haptics/sound/space), comfort, safety, accessibility. |
| B5 (Optional). Ethics, Empathy & Sustainability in XR | Privacy, authorship, inclusion, sustainable deployment. |
| B6 (Optional). Business Models & International XR Project Management | Scalability, production, preparation for international contexts. |
Block C – AI & World Models for LBXR Environments
Applied exploration of world models and generation techniques to create dynamic, persistent, and contextual XR environments under artistic and curatorial supervision.
| Module | Description |
| C1. AI & Immersive World Models – Ferhan Özkan | World models, simulation and procedural generation; integration into stable Unity/XR pipelines (performance, spatial consistency and QA). |
| C2. AI-Driven Immersive World Generation – Marlon Fuentes & MIT Reality Hack Mentors | Techniques applied to generate and orchestrate multi-user XR worlds: consistency, real-time generation and optimization for audience. |
STYLY
We are happy to have close relationships with Styly. STYLY is a spatial layer platform for the era of “Spatial Computing = Wearing Space,” connecting the digital and physical worlds. His founder and CEO Masahiro Yamaguchi has collaborated with Espronceda in various projects regarding NUBIA Labs, an incubation framework and another vertical of Espronceda. Masahiro Yamaguchi will also give masterclasses and mentorship and give insights in this platform.
Audiovisual library & mentorship
- Virtual Library: Reuse of recorded materials from 2024–2025 editions as educational support.
- In-house Mentorship (Unity Developer): Scene/code review, performance optimization, and preparation for public testing.
- Brief Documentation: Installation checklist, best practices, key pipeline decisions.
Expected outcomes
- LBXR multi-user prototype ready for iteration and controlled testing.
- Technical competencies: SDK installation/use, operation, QA, and basic analytics.
- Creative competencies: narrative design, UX, and space-adapted interactions.
- Learning archive: selected recordings and supporting materials for further reference.
